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Having simple 2D visuals in the era of cutting edge 3D games means that worms has obviously never been about the graphics. For example, making certain weapons more powerful or beginning the match with no weapons whatsoever and having to pick them up from weapon crates scattered around the environment. Just about every option can be toggled and with the Wormpot you can create a mixture of options, which can significantly alter the style of play. Unsurprisingly, Worms 3D offers an almost unlimited depth of customisation allowing you to create matches to your exact liking along with your very own team of wormy warriors. Sadly, this mode is flawed in more ways then one with the main culprits being an often ludicrously hard difficulty in the main campaign mode and the fact that the AI of the CPU worms is just too cheap with grenades and such hitting their target more often then not and if by chance they do miss, it’s usually only a fraction away. Worms has always been intended to be played by more than one player, but a single player mode is still vital to unlock weapons and new environments – probably more importantly to hone your skills while siblings or friends aren’t available to be destroyed. New weapons include the sticky bomb, which as the name implies sticks to any solid surface, and the slightly crap blowpipe, which can be used to poison opposing worms. But a few favourites have been dropped such as the bungee rope, Ming vase and kamikaze. The game retains the majority of weapons that were featured in previous games such as banana bombs, air strikes and holy hand grenades to name just a few.
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This can be forgiven though as many of the more explosive weapons have been considerably toned down to suit the larger playing area, so that every time you use an explosive banana, worms don’t go flying into the sea, when you think of it that way it’s pretty understandable.
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Equipment such as the ninja rope simply just aren’t as fun to use as what they were in the 2D incarnations while some weapons don’t quite have the satisfaction factor that they had in past games. The aforementioned weapon tweaks are on the whole a good thing, but that isn’t to say that the changes are without their pitfalls. Pressing R2 will handily switch the game to an overhead perspective, which is nice to survey the entire area and probably even more importantly to target homing weapons, air-strikes and such, to bring pain to enemy pink wriggly things. Pressing R1, switches the game to a helpful first person perspective that allows for easier targeting of enemy worms especially those that are positioned afar from your current worm. Other then the odd tweak to weapons and such to make them a bit more feasible in the new 3D environment, gameplay has been relatively untouched (which as far as we’re concerned is a good thing) meaning it still fundamentally and predictably involves you and your opponent/s (preferably humans) taking it in turns to blow one another to bits with bizarre but fun weaponry until there’s only one team left standing…err or should that be wriggling.īeing 3D and all, there have been some slight alterations to make it a bit easier to play in the new 3D field. Worms 3D might no longer be 2D (duh) the gameplay is still unmistakably the Worms we all know and love complete with exploding sheep, mad cows and all other manner of crazy exploding things.
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